Saturday, October 4, 2014

Journal Ambience (JA) #21 - Say Hello to Mighty No. 52875 aka TETRON!

Hi friends,

I hope you’ve all been keeping well?

For this post I would like to introduce you all to a new character/mech I’ve been designing recently called Mighty No. 52875 aka Tetron:

For the uninitiated, he was designed as an entry into a ‘Robot DesignContest’, held by esteemed game developers of Megaman fame, Keiji Inafune and company, who now formed the game studio/ company, Comcept. The contest was created, to allow their community of fans the chance to enhance Comcept’s impending game, by submitting their own personally designed characters to be implemented into the game, by its creators.This anticipated game is called, Mighty No.9 and yes Mighty No. 52875 is the number given to me by Comcept, as I gladly decided to assist them with their cause in helping them to fund their game.

In Mighty No.9, You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanised creatures the world over to go berserk. Run, jump, blast, and transform your way through six stages (or more, via stretch goals) you can tackle in any order you choose, using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet! (Comcept, 2013, Kickstarter, Comcept, Mighty No. 9, viewed 2 October 2013 <>)

The brief was to design another Mighty No. mech, with influences of the respective entrants’ (myself) heritage, country of residence and or birth; where the winners’ designs will be designed into the game, to participate in a game mode called, Battle Colosseum. In which, as the name suggests, involves Mighty No.s duking it out for supremacy.

It also needed to be designed with one (or two) of the following abilities in mind: Fire, Ice, Water, Wind, Lightning or Earth.

My design reflects my country of birth, Australia combined with my country of heritage, Italy. As for its ability I chose ‘lightning’ for I feel the element best reflects both cultures.

The idea behind Tetron came about by combining the following references:

1) Tetra - Is a term used to describe the phenomena known as the fourth dimension and

2) Tron:
2i. Is the name of the entertainment franchise that is a major staple of sci-fi.

2ii. It is also a name that is somewhat associated with robotics/mecha i.e Megatron (Transformers mech),

2iii. In the literal meaning of the word “a combining form extracted from electron, used with nouns or combining forms, principally in the names of electron tubes (ignitron; klystron; magnetron) and of devices for accelerating subatomic particles (cosmotron; cyclotron); also, more generally, in the names of any kind of chamber or apparatus used in experiments (biotron)” (Tron,

For more information, please refer to my annotations with the illustration, for a more in depth understanding of the thought process behind my design.

Even though this is what I submitted, this is just Stage 1 of the design, as there are components to it that I feel need to be improved and that I wasn’t able to create in time, to meet the deadline. This includes the mechanical/ functional aspects of the design and the need to have illustrations that help demonstrate my explanations for its abilities.

All in all, I hope you have liked this piece of work, particularly the Comcept
design team. Cannot wait for the full game to ship. The BETA was brilliant! I had so much fun and was on a nostalgia trip the whole time. If you’re interested and want to follow (and support) the work being made to finalise Mighty No.9, follow the links below to their website and Facebook channels:

As always, please like and follow my other domains at:

I also do in fact have DeviantArt and LinkedIn profiles, but please keep in mind that they have yet to be updated properly. You can find them below at:

Lastly, please feel free to leave your constructive opinions and advice below and on the Facebook domain.

Thank you.


About Me

My photo
Adelaide, South Australia, Australia
From a young age, Marc Forza has always had a creative flair. He specialises in concept art/ design, graphic design, illustration and industrial design, with interests in fine art, consumer electronics, biomimicry, automotive design, branding and science fiction. Marc also enjoys creating portraits for clients. Marc shares his portfolio, process and development on this blog, as well as on facebook, at Marc Forza Design. I hope you enjoy what you see and return often. Thank you.