Monday, October 14, 2013

Journal Ambience (JA) #15 - Life Drawing, Showcase Concert Update & Other Pivotal Highlights

Hi friends and followers,



My apologies for the long hiatus, but during this time I have been busily engaged with a variety of projects and other pivotal things that I am finally happy to be able to share with you all.  



First of all, below is an assortment of life drawing studies that I drew during a few classes, at local Adelaide based concept art/ design school Concept Design Workshop Studios (CDW Studios):













Furthermore, a recent update was made to the Showcase Concert event page that displays early compositional and ideation illustrations that I drew, which have led to the final art works that will be presented on the night.    



Below is a link to the page and the illustrations that I previously drew
:

https://www.facebook.com/events/617935628228890/





I will post the final artworks at a date after the Concert, which as a reminder is on this month on Saturday the 26th (Two weeks from now) at 7pm - The Manse at Clayton-Wesley Uniting Church in Beulah Park.



In addition, I won’t be able to share at this time my exposition for this work, but I’ll do so at the same date I present my final art works online.



Lastly I am pleased to share that through meetings that have transpired over this time, I will soon be volunteering my skills in teaching at Adelaide based catholic secondary school: Christian Brothers College, in their art and design departments and I have begun to review games for the website Retrospekt and possibly also for the site called Player Attack. Please look forward to my review that will soon be published on Retrospekt, in which I critique the cult title by Hideo Kojima: Policenauts.    



Overall I hope you have all enjoyed this body of work and please look forward to the next given post.


Also please like and follow my other domains at:   



https://www.facebook.com/MarcForzaDesign

http://au.linkedin.com/pub/marc-forza/1a/681/b78
http://dbvc-grad.com/students/marc-forza

http://marcforza.cghub.com/
http://www.sketchtheatre.com/profile/

I also do in fact have a DeviantArt profile, but please keep in mind it has yet to be updated properly. You can find it below at:

http://mforza1987.deviantart.com/


Please feel free to leave your constructive opinions and advice below and on the blog.
   


Thank you.

 


Wednesday, August 28, 2013

Journal Ambience “JA” #14 (Cont.) - Showcase Concert

Hello again dearest friends, the final news that I have to share with you all today, is a partnership I have arranged with a few prominent local musicians, to host a showcase. This will be an intimate concert that will allow my pieces to be seen and respected in a serene environment.

The collaboration will be with my meticulous cousin Livio Forza, the sentimental Siobhan Owen and the dynamic Mark Sandon. The four of us will be hosting the concert on the 26th of October at 'The Manse,' a local art community which is based at the Clayton-Wesley Uniting Church in Beulah Park. At 7pm the doors open, to allow a viewing of my works and a chance to interact with us about our passion. Then at 7:30pm the concert shall commence.


The concert is given the general title 'showcase' to express the intent of our artistic talents without being burdened by an overarching theme. Myself in art and design, Livio via music composition, Siobhan by singing and playing the harp, while on piano is the ever vibrant Mark. Livio will present twelve of his contemporary compositions, one in which is his interpretation of one of my own concept art pieces, which Siobhan and Mark will beautifully perform. In addition, I will return the honour and provide visual interpretations of three of Livio’s works, with three digital paintings.

We hope everyone can attend and enjoy all of the hard work that we have each poured into the concert.

Ticket prices are:

Adults = $10
Children (14 and Under) = $5

We look forward to seeing you all there.


Thanks

Journal Ambience “JA” #14 (Cont.) - Blizzcon Art Contest ’13 Entry Piece: Final Rendering

Hi to all my friends and followers, first of all I would to inform you all that Journal Ambience (JA) #14 will be spread across multiple posts this time, due to the tight scheduling of projects on my part that is preventing me from posting my typical thorough account, of my recent work endeavours. Therefore, I hope you all enjoy over the next couple of weeks the posts I make, highlighting what has recently been happening in the progression of my career.

For this post I would just like to give a big thanks to everyone that helped offer their opinions and selections towards the development of my Blizzcon Art Contest piece, whether it be on this page, other pages and in person, thank you so much. From each of your inputs I decided to merge compositions numbers 3, 4 and 6 and produced two new ones to select from again. In the end #7 satisfied me attached to this post and accompanying it, I hereby present to you all my final rendered piece of concept art (at least for the competition deadline). I hope you all like it?




Also stay tuned for another special post I’ll be making later today that I hinted at earlier this morning.

Until then enjoy!




Note:

My apologies everyone, I forgot to post this entry here, at the same I posted it on the conjoined Marc Forza Design Facebook page.

Journal Ambience (JA) #14 *Prologue* - Blizzcon Art Contest 2013 Entry - Compositional Studies

Attention guys! I hope you have all been keeping well, because you all get a special treat this week, with a prologue to the Journal Ambience #14 post!

The reason being, as I need all of your help to chime in and share each of your opinions, on the work I’ve been preparing, for Blizzard Entertainment’s Annual Blizzcon Art Contest (http://us.battle.net/blizzcon/en/blog/10174611/Enter_the_BlizzCon_2013_Original_Art_Contest-6_7_2013).

The contest requirements is to essentially create a piece of original artwork/ design that resides in one of Blizzard’s acclaimed franchises: Starcraft, Warcraft (World of Warcraft), Diablo etc.

My entry is based upon the illustrious universe of Starcraft. The premise of my entry, is that I’ve been illustrating a scenario and conceptualising the idea of a fallen Terran Marine, who has been captured by the Protoss and surgically reformed by them, with the purpose of learning more about humans. What the Protoss end up creating, is a hybrid marine/ protoss humanoid creature, to serve them in battle. But it attempts to break free from it’s confinement - a suspended animation chamber and tries to escape from it’s captors by force. 





  Compositional Studies


My illustrations basically portray different viewpoints and moments of this short story I’ve concocted. Please keep in mind, they are also in a compositional/ developmental or “thumbnail” (Term used to describe artwork, first produced at a smaller ratio size, for the purposes of simply mapping out/ giving indication of how an illustration will be presented on a larger scale canvas) state, which is why they are not fully detailed and are loose sketches.

All I’m asking, is for you each of you, to simply take a moment and post (vote) what numbered illustration you like i.e. #1. That’s it! Or even better, I would greatly appreciate it if you could each include a reason with your vote that way I can understand where I am hitting and missing viewers’ interests with my works, so I can keep on improving. I’ll indeed inform you all of the one I’ve decided on, in part my judgement and which compositional piece receives the most votes. This will then kickstart the process of me refining and rendering one of these illustrations, into a beautiful piece of artwork that I can hopefully wow the judges with. The competition’s deadline is on August 23rd, so once they’ve posted the results I’ll notify you all here.

In due time, I’ll post the complete Journal Ambience #14 blog posting, once I’ve finished preparing my recount of what has recently been happening and what to expect in the near future.I would also like to welcome all my new followers/ friends and thank each one of them for their support. In addition to those that have been supporting me. I’m sincerely grateful.

Until then I await to read what each of you think of my work and hopefully you all won’t have to wait too long for JA #14?

Thanks.



 


Note:

My apologies everyone, I forgot to post this entry here, at the same I posted it on the conjoined Marc Forza Design Facebook page.

Monday, July 8, 2013

Journal Ambience (JA) #13 - Life Drawing, Mecha & ZBrush 3D Modelling



Attention friends and followers, Journal Ambience is back with a vengeance! 



After 5 weeks or so, since the last post, I’ve been toiling away attending life drawing classes, designing new mecha concepts, improving upon facets of self promotion and further extending my knowledge of ZBrush. Thanks to the tutelage of Ben Mauro (Elysium and The Hobbit: An Unexpected Journey) and Bryan Wynia (God of War: Ascension).    



Once again I’ve been attending life drawing classes at the CDW (Concept Design Workshop) Studios, which is located on Level 3 of the Myer Centre, Rundle Mall Shopping District, Adelaide.



Below are attempts at using different artistic techniques, tools and mediums to capture the human anatomy:



Digital (Using Intuos Wacom Tablet in Adobe Photoshop):



Rendering with Copic Markers and creating Linework with Ball Point/ Felt Tip Pens:




  

Traditional based - Graphite Pencil Illustrations: 
 




In addition, I’ve been designing new mecha concepts, for the same undisclosed science - fiction genre based game project, I began and reported on in the last JA post. 



They have been designed with the intent in mind, to suit a futuristic civilisation, with a culture inspired by the aesthetic traits, of Feudal Japan’s Samurais.  



Below are ideations of transport vehicles, with forms derived from the anatomical structures of preying mantis' and tigers. Essentially I was aiming in creating what I thought embody the physical nature of samurai, which I believe are to be fast, elusive and in the case of vehicles streamlined as well. Also I felt these two animals represented elements that reflected the prowess of samurais. I envision these vehicles to be able to maneuver rapidly, dodging obstacles such as trees in a dense forest and then be able to transform from a flying vehicle, to a reconnaissance vehicle with mechanical limbs in order to scout the enemy from afar, by climbing high vantage points. Although I haven’t as yet illustrated the alternate forms of the vehicles, you can however see in my sketches, the arms resting by the sides of the vehicles that can angulate and be used for climbing.






Furthermore, the self promotional facets I have been engaged with in improving, have consisted increasing my frequency of networking, by cold canvassing local companies, contacting both local and international companies and updating the articulation and layouts of my resume and cover letters.



My new resume will be uploaded to both the Marc Forza Design blog and Facebook page.
  
 
Lastly, below are two projects I’ve been in the process of developing in ZBrush, to serve as a means of further learning the software. One is a self portrait and the other is a mech I’ve been refining, for one of my progressional intellectual properties (IP) that I introduced on my blog, with the working title name “Cybernetic”. The original work for this IP can be seen under the “Scenario Scenes” page link of my blog.




Overall I hope you have all enjoyed this body of work and please look forward to the next given post.


Also please like and follow my other domains at:   



www.marcforzadesign.blogspot.com
http://au.linkedin.com/pub/marc-forza/1a/681/b78
http://dbvc-grad.com/students/marc-forza
http://marcforza.cghub.com/
http://www.sketchtheatre.com/profile/

I also do in fact have a DeviantArt profile, but please keep in mind it has yet to be updated properly. You can find it below at:

http://mforza1987.deviantart.com/


Please feel free, to leave your constructive opinions and advice below and on the blog.

  
Thank you.



About Me

My photo
Adelaide, South Australia, Australia
From a young age, Marc Forza has always had a creative flair. He specialises in concept art/ design, graphic design, illustration and industrial design, with interests in fine art, consumer electronics, biomimicry, automotive design, branding and science fiction. Marc also enjoys creating portraits for clients. Marc shares his portfolio, process and development on this blog, as well as on facebook, at Marc Forza Design. I hope you enjoy what you see and return often. Thank you.